Roboid


Game info

  • This is a Metroidvania type game that revolves around a robot who has to traverse a large cave, take down waves of enemies, and eventually reach the end

Contribution

  • A sole member of the art department, for a small demo that functions on a dual-screen handheld console, that had creative liberties to design and animate the protagonist of the game as well as each individual enemy with no visual reference and only a description of the moveset tied to each character
  • I was in charge of the sprite sheet and design for the robot along with the enemies and I also designed the Title screen